On Sean's Table

How to Build a Successful Games Club: High School Edition, Part 4

Tardis Fit Games in a Lunch Hour

From humble beginnings our Chess and Games Club is firmly established and we’re now into maintain and improve mode. One major improvement is finding a way to include all those great games that can take hours to play. Lucky for us you don’t need a Tardis to fit a 3 hour game into the 40 minute lunch break format.

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The Canadian War Museum Highlights

Canadian War Museum Vehicle Gallery

Canada’s capital city of Ottawa is spoiled for choice when it comes to museums. Recently, a friend visited from out-of-town and wanted to visit one of our best, The Canadian War Museum. Who am I to say no? As an amateur historian and avid wargamer I discover something new every time I go. Here’s a quick tour and a sample of what’s in the museum with a focus on the WWII and vehicle collection.

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Meeplemart: Best Gaming Store Ever?

Best game store Meeplemart

Toronto’s Meeplemart has it all: a deep and wide selection of board, card, and miniatures games and accessories from all major gaming companies, and a great many small ones. They offer everything in their bricks and mortar store and through an equally well-organized website, all at the same almost unbeatable price. They ship for less than 9 bucks Canadian flat rate and your stuff arrives in three days flat, with real-time tracking. Gamer heaven!  Or something pretty close to it.  But is it the best gaming store ever?

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One of about 20 aisles and a quarter of the front desk area.

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The Clarion Call of Cthulhu: How I Learned to Love the Beast, Part 2

Clarion Call of Cthulhu On Sean's Table Blog

Part 1 put Lovecraft’s Cthulhu mythos in a class by itself: far different in scope and function than its contemporary worlds of Tarzan or Conan. Through the role of investigators we peeled back the familiar layers of our world to get a glimpse of other dimensions, all the while peeking at otherworldly creatures through our fingers. This time we dig into why the Cthulhu mythos is the most fertile of soils for gamers of all kinds.

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Roll Call: Chicago Way x 2, Spyfall, Betrayal at House on the Hill w/ Widow’s Walk, Mansions of Madness


Roll Call summarizes the past week’s gaming exploits, and who was doing the exploiting. With a week-long holiday there was a ton of gaming this past week or two. Excellent!  So much to report this one earns a Friday post all to itself. Spoilers for Mansions of Madness: Shattered Bonds at the bottom of the post.

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WWII Africa Campaign Map: Resin Casting and Prep for Envirotex Light

WWII Africa Campaign Map

Last time we looked at the rationale behind making a WWII African Theatre wargames map from scratch and laid the foundation of the board. This time we’re making resin casts of land and ocean hexes and small items like convoy markers. We’ll assemble the map, prime it, and work toward getting ready to pour Envirotex Lite to make realistic looking water.

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The Clarion Call of Cthulhu: How I Learned to Love the Beast, Part 1

Clarion Call of Cthulhu

The Cthulhu mythos created by H.P. Lovecraft has far outlived its creator. In addition to a loyal readership, the canon stories have also gathered an equally enthusiastic gaming audience. These gamer initiates have summoned Cthulhu and its kind from their slumber through untended gates to lie glistening on gaming tables across this world. And if you truly believe, across tables in other worlds as well. Asking “why” the Ancient Ones have chosen to be present in this world at this time is pointless. All we can attempt is an explanation of why Lovecraft is compelling and why so many play in the ooze of Lovecraft’s mythos, and enjoy every minute of it.

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 Roll Call: Guillotine, Dead of Winter, Mansions of Madness 


Roll Call summarizes the past week’s gaming exploits, and who was doing the exploiting. This past two weeks had 6 gaming sessions. The highlights are reported here. Mansions of Madness spoilers at the very bottom of the post below the poll.  Don’t forget Seth’s suggested poll about your favourite zombie game near the bottom.

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How to Build a Successful Games Club: High School Edition, Part 3

High School Games Club

In Part 2 of this series we picked some great games for the club. In this installment we’ll talk the long game for the club and how to keep it healthy and fresh. You want to end up with a situation where the younger brothers and sisters of past graduates are as keen to come to the club in grade 9 as their older siblings were.

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Imperial Assault: The Emperor reveals the power of the pesky white defense die


Imperial Transmission Intercept: Fett! Where’s Fett?  Ah, there you are. Stop skulking!  Boba, listen: Hunt down that infernal “X” and destroy it. What’s that? Yes, yes, go ahead, in fact I now encourage disintegrations. It’s my new bidding.

Did you hear that Vader? No? Breath quieter. Next time I let off a burst of force lightning I expect results! I’ve fizzled for the very last time.

It's all about Foresight!

It’s all about the Foresight reroll!

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Quest for Fun!

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WWPD: Wargames, Board Games, RPGs, LCGs, and more!

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WSS

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Life In The Past Lane...

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Henry Hyde: Designer, Writer, Editor

A Creative Life Unvarnished

Henry's Wargaming Journal

Wargaming thoughts and e-products from Henry Hyde, Editor of Miniature Wargames with Battlegames

Trouble At T'Mill - a wargaming blog

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Intermittent Reinforcements

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Diary of a Wargames Butterfly

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Lard Island News

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Meeples & Miniatures

Where Miniature Wargames & Strategy Boardgames collide

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