Imperial Assault: Jabba’s Realm Imperial class decks. Fun for GM and players alike?
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Imperial Transmission Intercept: Fett! Where’s Fett? Ah, there you are. Stop skulking! Boba, listen: Hunt down that infernal “X” and destroy it. What’s that? Yes, yes, go ahead, in fact I now encourage disintegrations. It’s my new bidding. Did you hear that Vader? No? Breath quieter. Next time I let off a burst of force lightning I expect results! I’ve fizzled for the very last time.
Last time we looked at campaign play for the board game Imperial Assault and Imperial class decks that keep campaigns fun. The conclusion was that some Imperial class cards are joy killers. The sweet spot is a set-up where the Imperial and Rebel forces are balanced. In a perfect campaign every mission should reward good play and then ride on the last activation and die roll of the game. We can tweak campaigns in subtle ways to make sure they play balanced and enjoyable.
The Imperial GM sets the tone for Imperial Assault campaigns. Don’t let your choice of class decks suck out the joy.