How to build a WWII Africa wargames campaign map. Part 3.
This blog takes its name from a project I completed a couple of years ago and a suggestion by Duff Wallis. If, like me, you’ve always wanted a good-looking, functional gaming table that takes care of most of your gaming needs, read on. This post is about how to build your own multi-purpose table without paying a king’s ransom or needing more than three power tools.
You don’t need a Tardis to fit a 3 hour game into a 40 minute lunch break.
How to build a WWII Africa wargames campaign map.
In Part 2 of this series we picked some great games for the club. In this installment we’ll talk the long game for the club and how to keep it healthy and fresh. You want to end up with a situation where the younger brothers and sisters of past graduates are as keen to come to the club in grade 9 as their older siblings were.
The task is simple: Game on a new continent by creating a WWII Africa campaign map in 3D to encompass the whole African theater. It must be worthy of wall space and provide context to any and all game systems that mine the WWII desert sands for the many opportunities it offers a gamer. Why the Africa campaign? For a scratch built campaign map the scope seems more manageable than, say, the D-Day landings and after a couple of years of driving the most powerful armour around Normandy I’m looking forward to a theatre shift… Read More
How to put the “Games” in “Games and Chess Club” and broaden the membership base.
This year marks the 15th anniversary of the “Games and Chess Club” at my school. I started with 3 grade nine boys doing chess problems on an old board once a week and now have an average of 15 kids a session, two lunch hours a week with over 30 games: just about everything that’s appropriate for school consumption, from Avalon to Zombie Dice. The majority remain boys but every game day we get students from grades 9 through 12 with a nice cadre of girls as well. From the back 40 in… Read More